Archive for the ‘Uncategorized’ Category

Donna Troy, Honorary Amazon

August 21, 2008

Hey there.  I couldn’t help but sneak in just one last preview for one of my favorite teams from the set – Themyscira.  Donna Troy, like Supergirl, has the potential to gain the abilities of her namesake, which is a pretty potent ability given the suite of legendary cards available to Superman and Wonder Woman, but she’s powerful in her own right with her cosmic – surge ability to spread the counter-love around as you wish.  Her 8 defense helps keep her unstunned for her Surge ability to kick in, but more than that, access to cards like Fury of the Amazons or another Wonder Woman legendary plot twist from this set ensure that she’ll be around to get her counter.

Donna is also one of the few Challengers characters in the set.  Don’t worry – there aren’t any Challengers characters with no other affiliations in the set.  Not this time, at least.  Instead, Donna is a Themyscira character who does a little moonlighting with Kyle Rayner, in one of the many Countdown nods in the set.  

It’s a brief article, but I hope you enjoy the card!

Damian al Ghul, Son of the Bat

August 20, 2008

Flotown previews a handy Gotham Knights/League of Assassins legacy card:

http://flotownvs.blogspot.com/2008/08/ant-batmanchrist.html

Supernova, Hidden Identity

August 20, 2008

One of the main forces behind the DCU set, Guglio, brings you a hot 52-themed preview:

http://my.tcgplayer.com/account/submit/add-blog/added_2412

Bane, Back-breaker

August 20, 2008

Speedy92286 previews a legend card that also fits in with the Suicide Squad:

http://www.vsrealms.com/forum/showthread.php?t=61567

(Any Bane fans out there may want to check out the new Secret Six on-going series!)

Rip Hunter, Protector of the Time Line

August 19, 2008

Of all the previews I’ve written for DCU, this is the one I was looking forward to the most.  Here’s the card:

Through absolutely no planning that I was aware of, the unaffiliated characters in the set started to take on a 52-related theme.  Once I saw the line-up that we had going, I wanted to include Mr. Hunter.  Sadly, I did not have room for his infamous chalkboard.  But maybe we’ll have room for that in a later set.

Rip Hunter is a time traveler.  More specifically, he’s a time cop.  He’s devoted his life to protecting the time stream.  If someone starts mucking about with time, Rip will work to set things right.  He operates in secret.  No one knows his real identity (though readers of the excellent Booster Gold series recently discovered it.)  So, naturally he’s concealed.

I started off looking at different effects that simulated time travel in Vs.  There’s a lot of card draw or search effects.  I also looked at Time Trapper from the Future Foes.  I always thought it was a shame he didn’t see more play.  So, I decided to go a similar route.

Thematically, searching your deck represents mucking about with the timeline.  Maybe your opponent wasn’t meant to hit a certain drop.  But, through manipulation of the time stream, now he has.  Rip can’t negate that outright.  But he can dive into the time stream himself and take countermeasures to set things right.

Pretty flavorful, no?

At a 2/3, Rip isn’t going to contribute a lot to a fight.  But his power triggers every time an opponent searches.  And he’s not restricted by things like team-stamping.  If an opponent searches for a character with concealed, Rip can go and look for any character concealed or otherwise.  If an opponent searches for a location with terraform, Rip can go grab any location at all.

Keep checking back with us this week as we wrap up the previews.  And next week (sometime) we should be ready to unveil the finished set!

Themyscira Design Article

August 19, 2008

Hello.  SeventhSoldier back with this, the last of my design articles.  Back when the DCU Project first began, well before we had any idea that there wouldn’t be any DCU, lebeau began asking for people to help make the set a reality – at least a little bit.  He had a lot of people volunteer, and I was one of the earlier volunteers.  I had always wanted to see Themyscira in the game, and when I saw that Amazons Attack was voted to be a part of the set, I knew that I’d love to try and design them.

As I began, I went over the Themysciran roster.  There were a lot of minor amazons that have popped up over the years that I would’ve loved to have used, but given that this would almost be a full-sized team, I thought that I should keep the number of non-recent Amazons to a minimum (sorry, Acantha fans – she’s not in here).

That in mind, I began to read through Greg Rucka’s Wonder Woman run, and what had been published thus far of Gail Simone’s.  I couldn’t bring myself to buy Amazons Attack, but a story synopsis and the help of the fearless people of scans_daily gave me plenty of working knowledge of the story.  Some cards – Amazons Attack, Grace, and many of their army cards – came straight from Amazons Attack, when they descend on Washington DC with a horde of mythical creatures, from the cyclopes to the pegasi, and I had a number of army cards in there.  My favorite, sadly, got cut – White Gorillas, Army.  I’ll leave it to you to guess what this Wonder Woman stamped army card did, because it shall never now see the light of day.

Another thing that I took away from Amazons Attack (though it was a big part of their appearance in such places as JLA, too) was an equipment theme.  The Amazons have the best armor and weapons, magically improved to be functional even in today’s society of guns and (in the DCU at least) force fields.  Perhaps because their smith, Io, is blessed/cursed by Hephaestus, the god responsible for crafting Wonder Woman’s arsenal.  They have the Purple Healing Ray, the Purple Peace Ray, the Purple Death Ray – they had Purple Rays for every occasion!  Wonder Woman has a number of enchanted pieces of armor.  The more I looked, the more important equipment seemed, and while a number of pieces of equipment were removed for space restraints, we still got many of the essentials, from swords and armor to Wonder Woman’s own magical Lasso of Truth.

Here, I must apologize – there is no equipment titled ‘Bees’ or ‘Death Bees’ or ‘Magic Killer Bees’ in this set.  I just couldn’t justify it to myself.

The final theme of Themyscira, locations, is the only one that did not come from Amazons Attack.  Instead, this was a nod to Greg and Gail’s respective runs.  When you think about the Amazons, you think about Themyscira, the mythic island they inhabit.  If you read comics, though, you also think of their patrons on Mount Olympus.  Their Embassies.  Their Forges.  The best Libraries in the world.  When I realized that Wonder Woman was now an agent of the DEA, a government agency that works directly with Checkmate, I couldn’t resist.  And since this set would (were it real) knock Checkmate out of Silver, I felt it fitting to keep the dream alive.  Of course, since Wonder Woman deals more in locations created by the Gods, she searches only for Terraform location – it’s up to the gods (you) to put them into play as you will.

Ultimately, Themyscira is a fun team making use of many of the tools of Checkmate in a manner that actually ends up differing quite a lot from Checkmate itself.  And, as I finish this, we are already underway with our final week of preview cards, generics, legacies, and unaffiliated characters.  I hope you’ve enjoyed reading about our set as much as we enjoyed making it, and I’ll be back soon for a send-off with lebeau and maybe even Guglio, the head designer of the set.

‘Til then – enjoy!

Doomsday, Force of Nature

August 18, 2008

The final week of previews is upon us.  JoseG brings a look at one of the legacy cards in the set:

http://my.tcgplayer.com/blog/view/id_2392/title_dcu-previews-doomsday-force-of-nature

I’ll take a second to make a small confession.  I tried to avoid designing cards for the sole purpose of putting them in my existing decks.  This card was the sole exception.  I really wanted a better 7-drop for my Revenge Squad deck and I really wanted a better Doomsday than the ones that currently exist.  So, this is what I came up with.

I still owe you guys a support card I didn’t get posted over the weekend.  And a certain opponent of Doomsday’s is also scheduled to make an appearance later today.

Nanda Parbat

August 16, 2008

I mentioned previously that certain storylines that were originally supposed to be featured in DCU got pushed to the side during the development process.  The Resurrection of Ra’s al Ghul was never going to be a big part of the set as both the Gotham Knights and the League of Assassins have been featured recently.  But, we did design a handful of cards for both teams to tie into that storyline.

As I indicated in my Suicide Squad article, some of those cards made it into the set anyway.  You’ve already seen Batman, Always Prepared (http://darkseidrevenge.blogspot.com/2008/08/dcu-preview-batman-and-trinity.html).  Frankly, we all liked this card (designed by Throatini) too much to cut it regardless of the content of the set.  And I previewed Batmobile, Tank (https://dcupreviews.wordpress.com/wp-admin/post.php?action=edit&post=44) way back when The Dark Knight was new in theaters.

One of the cards that was designed for the League of Assassins was the location, Nanda Parbat.  When you see the card, you’ll see how it fits nicely into the LoA’s strategy.  However, since we weren’t including much in the way of LoA’s characters (there are a few, though) we decided it would be best to remove the team stamp.  Here’s a look at the final product:

For those who are unfamilar with Nanda Parbat, it is a mythical place who’s exact location is unkown to most.  It’s inhabitants are immune to disease and aging.  During 52, Renee Montoya brought the Question to Nanda Parbat in an attempt to cure his cancer.  In the Resurrection of Ra’s al Ghul, the League of Assassins stormed Nanda Parbat as part of their successful attempt to bring back their leader.

Like the city in the comics, Nanda Parbat prevents characters from dying.  All characters.  At least until you decide to leave it’s mystical boundaries by allowing it to be replaced.  Then, all bets are off.

Obviously, this plays well into the League’s Lazarus Pit strategy.  Any team that likes to maintain stunned characters on the board (Underworld, Morlocks) will also like Nanda Parbat.  It lets you keep your guys on the field until you’ve recovered them or used them to fuel some other effect.  And even though the same benefit is extended to your opponent, they don’t get to decide when to turn it off.

Nanda Parbat isn’t mean to be a staple card that you splash in every deck.  But it is a card that will help to support some unusual strategies.  Tomorrow, I’ll preview another support card that operates in a similar vein.

Batman, Always Prepared and Trinity

August 15, 2008

We’re wrapping things up here in the DCU previews.  All the major teams have been previewed.  Now, we’re looking at legacy and support cards.  To kick things off, Darkseid’s Revenge has a look at the new Batman card:

http://darkseidrevenge.blogspot.com/2008/08/dcu-preview-batman-and-trinity.html

Io and the Themysciran Forges

August 14, 2008

Meet the cornerstones of the Themysciran equipment theme over at Flotownvs, courtesy of vs_savant2.

http://flotownvs.blogspot.com/2008/08/2-for-1-special.html